Conflict Kingdom

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The Combat Lab

The live step-up battle model — the same one the game runs. Set both armies, pick the level-30 building talents, and see the fight resolve round by round.

Twelve rounds. Archers loose immediately, mages from round 2, warriors from round 4 once the charge has crossed. Partial damage carries between rounds and overkill spills to whoever is still standing. Melee can't reach past a front line at all; ranged fire is mostly held by it, but 12% always gets through. New to the model? Read how battles resolve.

Attacker

Your march

Defender

The castle you're hitting

Best mix keeps your army size and searches every split in 5% steps.